black and secret places

Screenshot of the game. Against a stark black background, a ring of pure white standing stones, with a vivid red sphere floating above.
Screenshot of the game. Against a stark black background, a ring of pure white standing stones, with a vivid red sphere floating above. Screenshot of the game. The pure white ruins of a cathedral against a black background, with a large, vivid red sphere floating above. Screenshot of the game. A pure black corridor lined by doors outlined in red, with white lines on the floor leading to  an ornate white door at the end. Screenshot of the game. Against a pure white background, a black doorway outline in grey, with the words 'A Normal Human-Sized Door' floating above it.

A walking simulator project developed with Yann Seznec. I created the initial Unity project, and then we took turns adding audio to it using LibPdIntegration, streaming our progress as we went.

Currently unfinished, but the project files are available on github, and the playlist of our development streams is available on youtube: