Hummingbird
Hummingbird is an infinite procedural musical exploration game.
Built around a complex set of synthesizers and procedural behaviours and colour palettes, the world you encounter will be different each time you play.
I also made a manual for the game, and a handwritten zine containing hundreds of text fragments generated by the game's text generators. Both available as PDFs on itch.io.
Exhibited as part of the Videogames: Design/Play/Disrupt exhibition at the V&A Dundee. See also the custom controller I built for the game.