RAISE YOUR DOUGHY MONUMENTS TO THE ECHOING SKIES ABOVE

Title screen for the game: 'RAISE YOUR DOUGHY MONUMENTS TO THE ECHOING SKIES ABOVE'.
Title screen for the game: 'RAISE YOUR DOUGHY MONUMENTS TO THE ECHOING SKIES ABOVE'. Photo of the cardboard tower the game revolves around, showing the blue player's side of the tower. There's a copper pad at the base of the tower, with 3 connection points staggered up the tower. Towards the top there are 2 copper pads, with the text 'PUT YOUR THUMBS HERE WHEN DONE'. Photo of a completed red monument. The monument is fairly thick and bulbous up to the second connection point, after which it's thinner to reach the final third connection point. Photo of a completed blue monument. The monument is a fairly uniform thickness. In the background the laptop running the game is visible, with the text 'OH NO!'' on the red side, and 'YEAH!'' on the blue side (the blue player won). Photo of a completed blue monument. Probably the most aesthetically-pleasing monument that was made. Very smooth and cylindrical. Photo of a completed red monument. Very thick and lumpy, visibly weighing down the first connection. Looks like it's about to fall off the tower.

An alt ctrl game made for the Global Game Jam 2020. Two players race to build a monument out of playdough that connects to 4 separate metal contacts mounted on a rickety cardboard tower, taking advantage of the fact that playdough conducts electricity.

How it works:

At the start of the game both players are given a ball of coloured playdough. They then have to stack that playdough on top of a copper plate at the base of the tower, and connect it to 3 separate metal connections mounted at staggered positions on the tower.

Once they have connected their monument to all 3 connections, there are 2 further copper pads at the top of the tower, which they have to hold for 15 seconds in order to win (this is to prevent players winning with a tower that immediately collapses).

Neat details:

Playdough does not like to be stacked vertically; the game's difficulty comes almost entirely from the physical properties of the playdough.

Because both players are building on the same cardboard tower, they can sabotage their opponent by rocking the tower and causing their monument to come unstuck.