So Many Jagged Shards

Screenshot of the game. The game's visuals are entirely built out of 2D flat-shaded triangles. The player is in the centre (a tesselated @-symbol). The player is emitting a significant number of orange-yellow triangular particles, while a nearby enemy is emitting a similar number of pale purple particles. The level geometry is made up of scattered triangles of all different sizes.
Screenshot of the game. The game's visuals are entirely built out of 2D flat-shaded triangles. The player is in the centre (a tesselated @-symbol). The player is emitting a significant number of orange-yellow triangular particles, while a nearby enemy is emitting a similar number of pale purple particles. The level geometry is made up of scattered triangles of all different sizes.

An abstract game about squeezing through awkward spaces and gradually gaining the ability to manipulate those spaces to your advantage. Originally developed for the 2013 7DRL compo.

Procedurally generated levels, an svg character editor, a unique sound synthesis engine, and 5 different final levels to encounter (chosen according to how you've played up to that point).

You can also watch a Let's Play/Developer Commentary of the game.

Download for Windows (1.33MB)

Download for Linux/source code (1.75MB)

Download for OSX (3.03MB)