Unreal Audio Base
An Unreal project created as a base for anyone wanting to explore audio implementation in Unreal. The project is a complete third person puzzle game (albeit a very short and not particularly exciting third person puzzle game).
The project includes no audio itself, but it does include the most common features requiring specific attention from sound designers and audio programmers. i.e. different surfaces for walking on, different shapes and sizes of interior spaces, a variety of different triggered events, etc.
I currently use it in labs for my CMP407: Audio Programming module at Abertay University.