Harpoon!

A screenshot of the game with all of the game feel elements activated. There's textures, colours, and detailed visual design.
A screenshot of the game with all of the game feel elements activated. There's textures, colours, and detailed visual design. A screenshot of the game with none of the game feel elements activated. The game is entirely black and white, with blocky visuals. A screenshot of the game with some of the game feel elements activated. There's colour, some particle effects, but all the visuals are very blocky. A screenshot of the game with all of the game feel elements activated, and the player is in the middle of a long combo, with multiple particle effects etc.

Harpoon! is a simple arcade game about collecting dots/fruit and trying to get a high score. What makes it unusual is that you can add and remove elements such as animation, sound, etc. at any point in the game. All the things that affect how the game feels to play without altering any of the game's actual rules.

Harpoon! was commissioned by the Edinburgh International Science Festival for their Play On exhibition at the National Museum of Scotland in 2017. You can see more info about the exhibits I built here.